Cambios al Sacerdote Sombras
We have another alpha build going up today, primarily focused on bugfixes.
Notable changes focused on classes:
Artifact Trait Status – Nearly all traits are implemented, and rough ballpark tuning has started for some artifacts.
- Shadow Priest – Sphere of Insanity revised.
- Sphere of Insanity (Rank 1) The Sphere of Insanity manifests for the duration of Voidform, duplicating 0% of all direct damage you dealYour Void Bolts, Mind Blasts, and Mind Flays cause the sphere to duplicate 0% their damage to all enemies affected by your Shadow Word: Pain.
- Mind Control Controls a mind up to level 37 1 level above yours for 30 sec. Does not work versus Mechanical beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).
- Masochism When you cast Shadow Mend on yourself, it deals no damage. Priest – Level 30 Talent. its damage over time effect heals you instead. Priest – Level 30 Talent.
- Mind Spike Assail the target with shadowy spikes, dealing [ 45% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing an additional 200% of their original damage. Generates 5 Insanity. Shadow Priest – Level 100 Talent. 40 yd range. 1.5 sec cast.
- Shadowy Insight Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast. and cause your next Mind Blast to be instant.Shadow Priest – Level 75 Talent.
- Void Lord Lingering Insanity persists for 10 8 seconds after you next enter Void Form. Shadow Priest – Level 60 Talent.
- Shadow Word: Pain 2% 2.2% of Base Mana.
Please reconsider the decision to remove psychic horror from shadowpriests. It’s an extremely unique and Iconic ability. It makes me very sad to hear that you guys are removing it with this next build when I don’t think Anyone had complained about it or even wants it to be removed. It just feels very disheartening to see this change
Which Shadow utility ability would you rather see removed? (Or do you disagree that they have too much?) (Celestalon)
from a PvP standpoint, they should have a lot of utility since they have a lot of casting
They still have *way* more than *anyone* else. Does that not still fulfill that to you? (Celestalon)
Shadow Priest Feedback — Build 21414 — 6-Apr
This won’t be super visible to the naked eye, but next build should have Voidform more consistently reducing the GCD of all spells below the usual 1s floor. The mechanics are somewhat complicated, but the overall effect should be that other haste effects (gear, Bloodlust, etc.) will still cap at 50%, working like any other class. And then Voidform will add its full value beyond that to both cast times and the GCD, keeping your button-pressing cadence consistent between all your spells even as Voidform accelerates. We may have to revisit this if GCDs get shorter than 0.7s or so, but that shouldn’t be happening outside of Surrender to Madness (where some degree of extremely frenetic button-pressing is no problem). (Blue Tracker / Official Forums)
We have another alpha build going up today. This build includes a variety of revisions and bugfixes all around, but most notable changes are focused on classes:
- Interrupt Duration Reduction – We’ve added baseline interrupt duration reduction to several specializations. This includes Shadow Priests, Restoration Shamans, and all Warlocks.
- Shadow Priests – Insanity generation tweaked.
Thanks, and we look forward to your feedback!
Also, check out the design notes from the previous build, if you haven’t already as well: http://us.battle.net/wow/en/forum/topic/20742915913
As Celestalon mentioned, this build includes a general change that affects a number of non-healing specs on hybrid classes. Resources were previously handled somewhat inconsistently across these specs: Balance and Retribution, for example, have a DPS resource (Astral Power or Holy Power) as well as a mana bar that’s used only for the occasional heal or utility spell. Shadow, Enhancement, and Elemental had eliminated the mana bar, and had DPS resource costs (Insanity or Maelstrom) associated with various heal and utility spells. After discussing this, we decided to go with the mana approach on all hybrid healing classes except for Monks.
So, this build, you’ll now have a visble mana bar on Retribution, Protection Paladin, Balance, Shadow, Enhancement, and Elemental. Feral and Guardian are also subject to these changes, although their mana is not visible in form by default. On all of these specs, mana regen and cost of healing spells has been made more consistent. You should have the ability to cast a reasonable-strength heal at any time as a utility option, but mana limits you from spamming it for too long, until you pause and regen. Because the mana pool on all of these classes is much smaller than a healer’s, it does not take inordinately long to refill the bar–roughly 30 seconds. On classes like Shadow with a large number of utility spells, mana will force you to make some choices between using Shadow Mend and PW:Shield and spells like Mass Dispel.
- Dispel Magic Dispels Magic on the enemy target, removing 1 beneficial Magic effects. Can be cast in Shadowform. 2.6% of Base Mana / 2.6% of Base Mana / All Shadow Orbs. 30 yd range. Instant. 4% of Base Mana. 30 yd range. Instant.
- Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 10 friendly targets and 1 beneficial Magic effects from 10 enemy targets. Potent enough to remove Magic that is normally undispellable. 13% of Base Mana / 13% of Base Mana / All Shadow Orbs 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
- Mind Control Controls a mind up to level 41 37 for 30 sec. Does not work versus Mechanical beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).
- Mind Spike Assail the target with shadowy spikes, dealing [ 45% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind for until cancelled. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing an additional 200% of their original damage. Generates 5 Insanity. Shadow Priest – Level 100 Talent. 40 yd range. 1.5 sec cast.
- Mindbender Summons a Mindbender to attack the target for 15 12 sec. You regenerate 0.75% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest – Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
- Mind Sear Causes an explosion of shadow magic around Corrosive shadow energy radiates from the target, dealing [ 180% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards of the target. Generates 6 Insanity over the duration per target hit. Priest – Shadow Spec. 40 yd range. 5 sec cast (Channeled).
- Purify Disease Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Shadow Spec. 2.6% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
- Voidform Priest – Shadow Spec. All Shadow Orbs.
- Shadow Mend Shadow: Wraps an ally in shadows which heal for [ 700% of Spell Power ], but at a price. The ally will take [ 70% of Spell Power ] damage every 1 sec, until they have taken [ 350% of Spell Power ] total damage from all sources, or leave combat. Drains up to 10 Insanity, if you have any. Priest – Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
Shadow Priest Feedback — Build 21384 — 30-Mar
Hey Shadow Priests. Let’s talk a bit about utility.
Shadow in Legion currently has a ridiculous amount of utility, way more than any other spec. I talked about that in the previous thread, here:
Shadow is in a very odd situation when it comes to utility, especially in PvP. The amount of potential utility they offer is astronomical. It’s a staggeringly long list: Body and Soul, Dispel Magic, Dominate Mind, Mass Dispel, Mind Bomb, Power Word: Shield, Psychic Horror, Psychic Scream, Purify Disease, Shackle Undead, Shadow Mend, Silence, Vampiric Embrace… probably something else I’ve forgotten offhand. But at the same time, despite the crazy number of utility spells at their fingertips, it’s actually quite hard for them to actually use many of them. Since their rotation is based on continuously generating Insanity as fast as possible, any time lost to utility is punishing, especially in Voidform, where you’re actually losing Insanity while casting other things. And then on top of that, many of the spells cost huge chunks of Insanity as well. We’re not happy with that situation, and are considering other potential options. They could probably stand to lose at least a couple spells off that list, but we’re also considering bringing back Mana as an additional resource that would just be used for limiting your usage of the many utility spells, with costs proportional to their impact.
The above list also forgot to include[*] the 3rd and 6th rows of PvP talents. As an update on this, we’ve decided to buff Mind Control baseline (effectively re-adding it to PvP on top of Mind Bomb / Psychic Voice), and remove Psychic Horror instead. That still leaves them with way more utility than anyone else, of course.
Then we have the problem of whether they can actually use all that utility. Currently, you mostly can’t, because of the Insanity costs, and how much that negatively impacts your offenses. We’ve decided to give Shadow (and Elemental and Enhancement) back the small mana bar like Balance currently has. Similar to other mana-using hybrid DPS, mana will be used for utility abilities, which should free you up to be able to use them much more than you can in the current build. (EDIT: To clarify, the switch to mana will hopefully make the NEXT build, not today’s build.)
Keep the feedback on this coming, thanks!
* EDIT: I had originally said ‘Fade w/ Artifact’ here as well. There was, at one point in development, an artifact trait that added damage reduction to Fade, similar to the old glyph, but it has since been changed. Sorry for the mistake. (Blue Tracker / Official Forums)